I do want to be clear though that I agree the large download is annoying, and surely something could be done to reduce the size. I suspect the latter would result in many more people complaining on twitter, or needing support. The thing is that the single download means that the install path is "set it to download go to bed get up and use freshly downloaded gigantic bundle" with no risk of thinking your done, but then not having everything you need. With more developers building apps for entry-level devices, discover the OS. Because it’s designed to run lighter and faster, with security built-in. Android (Go edition) brings the best of Android to smartphones with 2 GB of RAM or less. On Android, there’s an app for everything. It is also clearly and reasonably frustrating that that one download is large and on slower connections is very long. JDiskReport is a free Java-based tool that displays the size, capacity, free space, and other parameters of your files, folders, and directories. Keep up with friends, read the news and solve every puzzle. The approach of "everything in one bundle" is the correct option from a usability point of view, which is clearly what has been favored. The several hour download when high speed internet is not available is obviously annoying, but it is not remotely "insane amounts of energy".īut on the other hand you don't get in a position where you think you've made the correct selection, and then a little bit later you go to do something and can't, so have to wait on another download, right when you were wanting to do something. There is no need to have a up front "what hardware are you planning to target?" "what OS versions are you planning to target?". of the download/onboarding! Which is not what I should spend most my time with Xcode anyway.
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